C/C++ >> OpenGL lag
Posted by AntiHalcyon on 10:38:00 07-17-2002
Does anyone in here know ways to reduce the lag of OpenGL? I am not using the GLUT library just so you know. The reason I ask this is I made a simple OpenGL application and it was laggy on a lot of machines (which has GeForce 2s) and I want it to run smooth. Please give me tips and suggestions on how to improve the performance of my applications. [addsig]
Posted by KaGez on 17:28:00 07-31-2002
I think I know what the problem is, but I might be wrong. When you specify the GLUT display, idle etc. funcs, you have to pass the address of the function, or else it will be hell lagged. that is:
glutDisplayFunc(&funcname);
glueIdleFunc(&funcname);
blahblahblah

I don't know if this is the problem tho. If it isn't, please upload the code somewhere, and I might be able to help a bit more
[addsig]