Posted by nonama on 03:10:00 04-30-2002
Some of you guys, talk of making emothins. would you like to share your ideas about this?
Posted by MoX on 16:45:00 04-30-2002
I stick to my opinion. Machines don't need emotions. What for? For having fun with it or at least fun with creating it?
Moral issues turn up if you create somehting with emotions.
They should have fixed morals instead to make them intelligent machines who use their intelligence comlying with our values.
[addsig]
Posted by sacah on 18:07:00 04-30-2002
To become trully human replicas they need emotion, Yes, emotion would bring up moral issues, but this worlds moral issues are goin down the drain anyway, so I dont think that argument will hold for much longer.
I know very little about the brain, I just wanted to say that it is possible to program emotions, as brain and computer function same, 0 & 1, and I think its a feild that needs attention in ppls path for a human clone.
Posted by nonama on 01:52:00 05-01-2002
heh. you guys are interested. instead of sharing ideas you just arguing about using it. it seems that noone has an idea how to make 'emotions' at least.
no wonder AI is so poor subject among all developers.
Posted by MoX on 14:56:00 05-02-2002
I think the AI subject is pretty far developed. The problem is that (good) AI is an extremely difficult and complicated topic. Scientist spent years and years on it and they are still far from _real_ AI (real artificial...sounds strange, doesn't it?).
So don't expect us amateurs here to come with some groundbreaking AI ideas
[addsig]
Posted by sacah on 17:40:00 05-02-2002
Thats what I was talkin about, they are trin to figure out how the human brain works, why not do it the other way, start programming.
(-:
No AI needs reality to be present umong the creators, something a love of scientist, and developters dont have
(-:
Posted by nonama on 05:52:00 05-03-2002
imho we must do following things first:
1. plan what we want to make(we have no idea now)
2. methods for thar
3. intellect structure
4. how should it work.
5. how will it work
6. detailed prototype
7. programming
we have no idea what we are going to make. plus we know few methods only. and we can not think of how it works when we dont know some example methods.
Posted by nonama on 05:55:00 05-03-2002
mox i said developers not scientists.
developers like programmers not like ones that dedicate their life to make AI(silly they)
Posted by MoX on 14:55:00 05-03-2002
?
[addsig]
Posted by ComWizz on 21:18:00 06-19-2002
Putting "emotions" into AI would be good.
Anyway, we aren't amateurs - we could probably make a good AI
project if we worked togheter,
I read an article once that said that awk and perl are the best langs for AI.
Thanks, ComWizz.
Posted by fsvara on 00:13:00 06-20-2002
Quote:
Anyway, we aren't amateurs
Obviously not, the P in YPN stands for "Professionals".
Quote:
I read an article once that said that awk [is] the best lang for AI.
lol, where did you read _that_?
Posted by dxprog on 02:46:00 06-20-2002
If you wanted to have a C-3PO (who would ) or R2 you would have to give them emotions or it just wouldn't be the same.
[addsig]
Posted by ComWizz on 18:50:00 06-20-2002
fsvara: yes, we aren't proffessional but we aren't amatuers.
I read that in some article - awk, perl (and I think Pascal) are good languages
for AI. But in reality, all langs can be suited to AI.
Thanks, ComWizz.
Posted by nonama on 19:53:00 07-16-2002
we can always try...
Posted by MooKeen on 03:01:00 07-19-2002
ComWizz wrote:
Quote:
fsvara: yes, we aren't proffessional but we aren't amatuers.
\Am`a*teur"\, n. [F., fr. L. amator lover, fr. amare to love.] A person attached to a particular pursuit, study, or science as to music or painting; esp. one who cultivates any study or art, from taste or attachment, without pursuing it professionally.
Quote:
I read that in some article - awk, perl (and I think Pascal) are good languages
for AI.
Hmm... where did you read this? From what I've seen, most AI projects are massive. Have you ever seen a large amount of Awk or Perl code? It's a scary mess. They are relatively good for what they were written for: system administration, and text manipulation (Perl and Awk, respectively). Of course, I don't doubt that you can do other things with them too, but I don't understand why you would want to write anything complicated with them. Perl actually seems to supply some of the faccilities necessary for AI programming, but I can't seem to get past its unmaintainability. But, why Pascal? I don't get it.
Quote:
But in reality, all langs can be suited to AI.
Sure, if we hang an ugly bag on the side of (most of) them. Guarunteed to be quite a pain in the rear. Don't forget Greenspun's Tenth Rule, now.
It seems to me that the solution is not to use a 'cool' language, but to use a powerful one.
</rant>
Thanks for reading, and have a wonderful day!
D. Kuehn
Posted by sacah on 14:14:00 07-19-2002
[quote]
On 2002-07-19 03:01, MooKeen wrote:
ComWizz wrote:
Quote:
It seems to me that the solution is not to use a 'cool' language, but to use a powerful one.
Ok, I guess your right, I suppose we should just stick with Batch then.
d-:
Posted by MooKeen on 07:27:00 07-20-2002
sacah wrote:
Quote:
Ok, I guess your right, I suppose we should just stick with Batch then.
Since DOS batch is a powerful "language" ... (?)
Have dreary, rainy, horrible day.
D. Kuehn
Posted by sacah on 20:58:00 07-21-2002
http://annabot.sourceforge.net/
Might interest AIers here, its not emotion orientated realy, but i has languages that are good, and you can join this project and help and learn.
(-:
Posted by wonder_k on 21:19:00 01-22-2003
i think you folks got stuck long before even thinking about what forms AI can take.
AI does not need to stand for copying human thinking or somewhat. take a look at RPG or strategy-games. what sence would a game like that make if enemies would not - don't know how to put it else - "think about" how to beat you? isn't that some kind of AI too?
what i'm trying to say is that, emotions and stuff are far away from what 99.9% of all senior programmers would wether entrust themselves with nor would seem to be possible to them.
don't take the last one as an insult, it's just expressing the way it is.
[addsig]
Posted by Yjo on 08:56:00 01-24-2003
Quote:
On 2002-04-30 18:07, sacah wrote:
To become trully human replicas they need emotion, Yes, emotion would bring up moral issues...
...and I think its a feild that needs attention in ppls path for a human clone.
How many billion real humans are already about? Strange as it may seem, there isn't really an international population deficit. We need to start using the invaluable resource of the people we already have before we throw millions of dollars into making walking dolls.
Posted by split on 12:08:00 04-07-2003
I know this post is outdated, but most are...
First of all, I don't know where ComWizz read that Perl and Awk were the best languages for AI. From what I've heard Lisp, Haskell, and Scheme are among the best for that task. Not sure though.
Second of all I don't think the aim of creating emotions is to create walking dolls. I think it is to create a system that can simulate the brain and function in a way that is neurologically similar to humans.
If Smerdyakov or someone who really knows about this could reply and get this thread started up again that would be cool because I'm quite interested.
Posted by welshbard482 on 22:41:00 07-25-2003
I think you are all missing something really big about emotions. Emotions are a product of the current state of the system, you can't just "program" them or they'd be phony... like the old "AI" programs PARRY and DOCTOR.