Now, I realize that the "system specs" spewed forth in the above video were probably intentionally skewed so as to follow the whacky, 80s style zaniness, but as an uber nerd and somebody who's intimately familiar with NES hardware, I feel compelled to correct their errors.
Claim #1: 3.58Mhz video core clock speed
The NES video processor, a Ricoh 2C02 "Picture Processing Unit", or PPU, is actually clocked at 5.37Mhz. The CPU is exactly one third of this, or 1.79Mhz. The figure they're quoting is the timing of a color NTSC signal.
Claim #2: 240x226 resolution
The PPU actually worked with an internal resolution 256x240, though most old TVs did not display the first and last eight scanlines effectively making the resolution 256x224. This was the same for both NTSC and PAL models.
Claim #3: 16 sprite pixel depth
I don't even know where to begin on this one. Firstly, the NES had enough sprite RAM (object attribute memory, or OAM) for 64, 8x8 or 8x16 sprites. Secondly, every sprite could have three colors (four if you include transparency) from a palette of 53 colors. Every scanline could hae a maximum of eight sprites, and when this limit was exceeded some sprites were not drawn causing the infamous flicker. Finally, you could have a total of 25 colors per scanline. What the hell they were talking about to begin with baffles me, but there were no 16s involved there at all. Except maybe that internal 16-bit PPU register that could be written to through dual writes to address $2006....
Claim #4: NES has a Zilog Z80 processor
This one's easy. The NES did not have a Z80. It had a Ricoh 2A03, which was a 6502 without decimal mode and a set of sound instructions. The Gameboy, however, had a Z80 and the Sega Genesis used one as its sound processor.
Claim #5 It's an 8-bit system
Well, that's about the only thing they got right. Though, the system did have a 16-bit address bus....
Well, I'm finished. I'm sure somewhere God has smote a kitten for my nerdy rantingness, but it had to be said and I said it. Caio.

One of the first video game songs I remember really enjoying was Gerudo Valley from Zelda: Ocarina of Time for the Nintendo 64. Back when I had a crappy computer and little hard drive space, I would listen to MIDI files and Gerudo Valley was one of the few songs that had a pretty good version out there. Of course, now that disk space isn't an issue, I've moved on to MP3s. However, I still find myself listening to more remixes than the actual original itself (because, let's face it, the N64 instrument library sucked). But, anyways, here are this weeks Gerudo Valley music picks.
Continue reading Game Music Friday - Gerudo Valley

Back in August of 1992, Nintendo released unto the world the little gem known as Mario Paint. Bundled with it's own mouse Mario Paint was the equivalent of Adobe Creative Suite for the Super Nintendo. You could draw pictures, do animations, and it even came with a nifty little mouse based game called Gnat Attack. However, Mario Paint's legacy lies not in it's visual abilities (though it inspired a certain internet cartoon). No, Mario Paint is all about its music creating abilities and the amount of high quality Mario Paint remixes on YouTube is absolutely astounding. Narrowing it down to three videos was a challenge not only because of the sheer volume of videos out there, but there are two guys who have the lions share and I wanted to give everybody a chance. Oh, and Mario Paint Composer doesn't count. But, enough rambling, enjoy!
Continue reading Game Music Friday - Some Mario Paint

Some time ago, video game news site Joystiq began a weekly series of posts highlighting video game music as performed by the YouTube community. For some reason unbeknownst to me they no longer do this. So in the spirit of all things game and music related, I bring you Game Music Friday. Every week I will select a theme or game and show three videos from YouTube pertaining to said topic. The only stipulation being that the music must be performed or arranged by the community. That means AMVs are out. If you have any suggestions for videos or a topic, please leave a comment below and I'll be sure to check it out.
Without further ado, I bring to you the first Game Music Friday, the topic of choice being Dr. Mario. Enjoy!
Continue reading Welcome to Game Music Fridays!
It seems that since I began school this blog has gotten more and more deserted. I was reading through old entries last night and I feel that things may be beginning to get empty. So, here I am once again poring forth my soul into the void that is known as the internet.
Last month ended my two month journey that was motion graphics. I am sad to have to leave these classes as I seem to have found my calling in mograph. To be frank, I had way too much fun and I probably created my best work ever in those two months. Of course, just because I'm not in the class doesn't mean I won't be dropping it and forgetting about it. No, I plan on doing small projects through out school that I can dump into my demo reel down. Even now I am working on a small advertisement for a friend. After that, there's a Dockers "make your commercial and have it aired on TV" contest that I'm thinking of entering. The more I can get my work out there, the more chance I have of going immediately into the industry after I graduate.
But enough dwelling on the past (or the future), and let us reflect on the present. This month I have probably what is going to be the easiest class off all time: web development. For anybody who doesn't know me personally, I've been involved in web dev for going on eight years. All that YPN stuff and what not. Of course, for those of us who are already fluent in web dev they're going to try to get us to use modern and clean coding practices (tableless design, emphasis on CSS, etc). Oh, wait. I already do all that. I feel like a jerk talking about this class like it's useless crap, but it's really not their fault. However, I don't want to be talked down to as if I know nothing or am new to the whole web stuff. As with most technologies I've taught myself, I not only learn forwards, but backwards as well. I'm well versed in tricks of old as well as new. Alright, enough of that borderline ego stroking.
My other class, which I haven't actually attended yet, is, or will be, developmental psychology. I really don't know what this class has in store for me, but at the very least it should be more interesting than web dev.
Today, I got to get my feet wet in the field of game testing. EA's Tiburon division, which develops most of their sports titles, resides just seven small miles from my house. Once or twice a month they bring people in to do a couple hours of game beta testing in exchange for a free game. I've been on the mailing list since December after Ian Cummings, lead director of the Madden series, put in a recommendation for me after reading my Rock Band drums post. Of course, that was for a full-time job doing game testing, but being a full-time student as well these two hours sessions were the next best thing. But, I digress.
Anyways, I got to go to the EA building, which I must say is very, very nice looking. I even got to sign a non-disclosure agreement that forbids me from telling anybody what I played or what I saw. Kind of cool, actually. I will say, I enjoyed what I played and the best part of all is I obtained myself a free copy of Command & Conquer 3 for PC. I haven't actually installed or tried the game yet, but I'll probably post something when I do.
Well, I suppose that about wraps things up for now. I'll be putting up a post about my final project for motion graphics soon (currently waiting on something). Oh, and for all those tiny little updates be sure to check out my Twitter account. I've also placed a convenient little box above the RSS feeds that shows my latest tweet. Until next time, keep your staplers running.